10 Pledges

Pledges from the GM to the players:
 * 1) For Fun Rules: If it creates an interesting story, allow it, no matter how much it interferes with the GM’s headcanon
 * 2) Reward Exploration: From small-scale exploration to interplanetary exploration, the player's job is to explore. Reward them for doing so.
 * 3) Real Bullshit Hours Here: The world is strange and the scenarios the players encounter should reflect that. The more odd, the better.
 * 4) Gotta Go Fast: In the interest of keeping player interest at its maximum, a fast pace is required in most cases. Don’t let things/circumstances drag the experience down.
 * 5) No Man Left Behind: Do not punish players for having lives. If a player is unable to make a session/virtual session, allow them to have a micro-session to keep their character involved in the world and progress with the rest of the party (See Micro-Sessions)
 * 6) You Just Play Here: The world is the GM’s sandbox and the players' playground. The players play with what the GM gives them, and the GM lets them do what they want when they are in there.
 * 7) That’s Just Intrude: GM intrusions should be random. Roll a damn die every now and then.
 * 8) Plug and Play: Keep the story/characters/NPCs/etc flexible to allow for near-flawless insertion of new or unexpected…. anything
 * 9) No Plot Holes: It’s a feature ©