Human

Humans are of average height and build, and unlike most other galactic races, they possess no defining physical characteristics.

Racial Bonuses

 * Active ability: Rage of the Devastated. When greatly angered, either by verbal or physical abuse especially relating to something personal to the human player character, a human can activate this ability to enter an enraged state. The GM selects one target that provoked the PC’s anger. All actions taken while enraged must be offensive towards this target. Enraged humans deal +1d4 damage, can ignore impaired status, and treat debilitated status as impaired. The enraged player must roll to pass an Intellect check to come out of the enraged state during combat, unless the target is killed, which causes the enraged state to end immediately. If the human player character is angered (per GM discretion), Nat 1 rolls on up to Standard difficulty tasks could cause the character to enter this state unintentionally as the GM intrusion.
 * Passive ability: gain 1 asset on intimidation against Gremlins.

History
Prior to the Galactic War against the Gremlin Republic, Humanity was widely considered to be the weakest race. Based on this perception, the Gremlins sent a fleet that decimated humanity's meager forces and destroyed their homeworld, Tellus. Angered by this act, Humanity stunned the Gremlins with the ferocity of their counterattack. They quickly liberated the Vulpine homeworld, and with their support Humanity began a systematic purging of Gremlin space that ended with the sacking of the Gremlin capital of Docarro.

Government
The Human race is currently governed by the Human Triumvirate, which is a small oligarchy comprised of a single representative from each of the 3 human-owned worlds. The capital of humanity is Auridia.